MapleStory Pianus Fight Remake Documentation
References and Media Usage
- I will be using MapleStory as a reference on fighting mechanics.
 - The Sprites are from SpriteSheets I found from this site. ---> MapleStory Assets
 
Process
- Create a working version of the game on the Play Game page using simple geometry like squares and circles as placeholders for future sprites.
 - Make sure collision detection works from object to object.
 - Split up the sprites from the sprite sheets to create frames for animation.
 - Replace the geometry in the code with the newly made animation frames.
 - Make the animations link up with player actions and automatic actions from the boss.
 - Create sound for the game. (Not complete)
 - Create a tutorial level to allow users to get familiar with the controls before playing the game. (Not complete)
 
Challenges
- Getting to understand PIXI.js Framework.
 - Understanding how to get the animations to play correctly.
 - Importing animations into the game through a JSON.
 
Notes
- The controls and interactivity of the game has been met.
 - Visuals can be worked on more in terms of getting the animations just right with the actions.
 - Sound can add a great factor to the enjoyability of the game.
 - A tutorial level is always welcome in any game to ease the players into understanding the controls little by little.